Wednesday 13 January 2016

Networking Issues

Thankfully, Team Tactics has none!  At least, as long as anything connecting to the server is a client.  However, I have a feeling that on at least one occasion someone has tested the server with Telnet or something and sent random codes to the server.  Thankfully the server survived, but I think I need to get the clients to prove themselves in future.

It's not until a server is in the real world that you really know what it's up against.

In the meantime, here's a screenshot.